![]() Literally the minimum required for JME to run on desktop. Audio works as intended on any other application (VLC, browsers, games). I have the same issue, and I can’t seem to detect why it’s happening. But since its actually present in the games native/windows folder, and in your windows/system32 folder (presumably, if you copied it there) - both places where the game should be able to find them - then it seems like its maybe a permissions and/or file corruption issue. : : Could not locate OpenAL library.Īt .LwjglALC.createALC(LwjglALC.java:17)Īt .ALAudioRenderer.initOpenAL(ALAudioRenderer.java:95)Īt .ALAudioRenderer.initialize(ALAudioRenderer.java:225)Īt .initAudio(LegacyApplication.java:283)Īt .initialize(LegacyApplication.java:603)Īt .initialize(SimpleApplication.java:178)Īt .LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)Īt .n(LwjglAbstractDisplay.java:211)Ĭaused by: : Could not locate OpenAL library.Īt .create(AL.java:156)Īt .create(AL.java:102)Īt .create(AL.java:206)Īt .LwjglALC.createALC(LwjglALC.java:15) So my MC launcher just magically stopped functioning and I have no idea what to do. Basically, the error message is saying the game cant find the OpenAL dll. SCHWERWIEGEND (serious): Uncaught exception thrown in Thread happen if you try to connect to a non-root Pu (note i was running in no root user) the game sound run fine in a debian VM, but i cant manage to making work in arch. In the project folder is the dll: OpenAL64.dll XDGRUNTIMEDIR (/run/user/1000) is not owned by us (uid 1002), but by uid 1000 (This could e.g. ![]()
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